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vector3.h

00001 //
00002 // vector3.h
00003 //
00004 // Copyright (C) 1996 Limit Point Systems, Inc.
00005 //
00006 // Author: Curtis Janssen <cljanss@limitpt.com>
00007 // Maintainer: LPS
00008 //
00009 // This file is part of the SC Toolkit.
00010 //
00011 // The SC Toolkit is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Library General Public License as published by
00013 // the Free Software Foundation; either version 2, or (at your option)
00014 // any later version.
00015 //
00016 // The SC Toolkit is distributed in the hope that it will be useful,
00017 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00019 // GNU Library General Public License for more details.
00020 //
00021 // You should have received a copy of the GNU Library General Public License
00022 // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to
00023 // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
00024 //
00025 // The U.S. Government is granted a limited license as per AL 91-7.
00026 //
00027 
00028 #ifndef _math_scmat_vector3_h
00029 #define _math_scmat_vector3_h
00030 #ifdef __GNUC__
00031 #pragma interface
00032 #endif
00033 
00034 #include <iostream>
00035 #include <math.h>
00036 
00037 #include <util/misc/exenv.h>
00038 #include <util/keyval/keyval.h>
00039 
00040 namespace sc {
00041 
00042 class RefSCVector;
00043 class SCMatrix3;
00044 
00045 class SCVector3
00046 {
00047     friend class SCMatrix3;
00048   private:
00049     double _v[3];
00050   public:
00051     SCVector3() {}
00052     SCVector3(const double p[3]) {
00053         _v[0] = p[0]; _v[1] = p[1]; _v[2] = p[2];
00054       }
00055     SCVector3(double d) { _v[0] = d; _v[1] = d; _v[2] = d; }
00056     SCVector3(double x,double y,double z) {
00057         _v[0] = x; _v[1] = y; _v[2] = z;
00058       }
00059     SCVector3(const SCVector3&p) {
00060         _v[0] = p._v[0]; _v[1] = p._v[1]; _v[2] = p._v[2];
00061       }
00062     SCVector3(const RefSCVector&);
00063     SCVector3(const Ref<KeyVal>&);
00064     void normalize();
00065     SCVector3 operator -() { return SCVector3(-_v[0],-_v[1],-_v[2]); }
00066     SCVector3 operator*(double) const;
00067     void operator = (const double *x) {
00068         _v[0] = x[0];
00069         _v[1] = x[1];
00070         _v[2] = x[2];
00071       }
00072     void operator = (const SCVector3& x) {
00073         _v[0] = x._v[0];
00074         _v[1] = x._v[1];
00075         _v[2] = x._v[2];
00076       }
00077     void operator = (double d) { _v[0] = d; _v[1] = d; _v[2] = d; }
00078     void operator -= (const SCVector3& v) {
00079         _v[0] -= v._v[0];
00080         _v[1] -= v._v[1];
00081         _v[2] -= v._v[2];
00082       }
00083     void operator += (const SCVector3& v) {
00084         _v[0] += v._v[0];
00085         _v[1] += v._v[1];
00086         _v[2] += v._v[2];
00087       }
00088     void operator *= (double m) { _v[0] *= m; _v[1] *= m; _v[2] *= m; }
00089     SCVector3 operator+(const SCVector3&v) const {
00090         SCVector3 result;
00091         result._v[0] = _v[0] + v._v[0];
00092         result._v[1] = _v[1] + v._v[1];
00093         result._v[2] = _v[2] + v._v[2];
00094         return result;
00095       }
00096     SCVector3 operator-(const SCVector3&v) const {
00097         SCVector3 result;
00098         result._v[0] = _v[0] - v._v[0];
00099         result._v[1] = _v[1] - v._v[1];
00100         result._v[2] = _v[2] - v._v[2];
00101         return result;
00102       }
00103     double dot(const SCVector3&v) const {
00104         return _v[0]*v._v[0] + _v[1]*v._v[1] + _v[2]*v._v[2]; }
00105     SCVector3 cross(const SCVector3&) const;
00106     // returns a unit vector that is perpendicular to the two vectors
00107     SCVector3 perp_unit(const SCVector3&) const;
00108     void spherical_coord(double theta, double phi, 
00109                          double r);
00110     void spherical_to_cartesian(SCVector3&cart) const;
00111     double maxabs() const;
00112     // this returns the length of the difference vector
00113     double dist(const SCVector3&) const;
00114     void rotate(double theta,SCVector3 &v);
00115     double norm() const { return sqrt(this->dot(*this)); }
00116     double& elem(int xyz) { return _v[xyz]; }
00117     const double& elem(int xyz) const { return _v[xyz]; }
00118     double& operator [] (int i) { return _v[i]; }
00119     const double& operator [] (int i) const { return _v[i]; }
00120     double& operator () (int i) { return _v[i]; }
00121     const double& operator () (int i) const { return _v[i]; }
00122     const double* data() const { return _v; }
00123     double* data() { return _v; }
00124     double& x() { return _v[0]; }
00125     double& y() { return _v[1]; }
00126     double& z() { return _v[2]; }
00127     const double& x() const { return _v[0]; }
00128     const double& y() const { return _v[1]; }
00129     const double& z() const { return _v[2]; }
00130     double& r() { return _v[0]; }
00131     double& theta() { return _v[1]; }
00132     double& phi() { return _v[2]; }
00133     const double& r() const { return _v[0]; }
00134     const double& theta() const { return _v[1]; }
00135     const double& phi() const { return _v[2]; }
00136     void print(std::ostream& =ExEnv::out0()) const;
00137 };
00138 SCVector3 operator*(double,const SCVector3&);
00139 std::ostream &operator<<(std::ostream&, const SCVector3 &);
00140 
00141 }
00142 
00143 #ifdef INLINE_FUNCTIONS
00144 #include <math/scmat/vector3_i.h>
00145 #endif
00146 
00147 #endif
00148 
00149 // Local Variables:
00150 // mode: c++
00151 // c-file-style: "CLJ"
00152 // End:

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