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surf.h

00001 //
00002 // surf.h
00003 //
00004 // Copyright (C) 1996 Limit Point Systems, Inc.
00005 //
00006 // Author: Curtis Janssen <cljanss@limitpt.com>
00007 // Maintainer: LPS
00008 //
00009 // This file is part of the SC Toolkit.
00010 //
00011 // The SC Toolkit is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Library General Public License as published by
00013 // the Free Software Foundation; either version 2, or (at your option)
00014 // any later version.
00015 //
00016 // The SC Toolkit is distributed in the hope that it will be useful,
00017 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00019 // GNU Library General Public License for more details.
00020 //
00021 // You should have received a copy of the GNU Library General Public License
00022 // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to
00023 // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
00024 //
00025 // The U.S. Government is granted a limited license as per AL 91-7.
00026 //
00027 
00028 #ifndef _math_isosurf_surf_h
00029 #define _math_isosurf_surf_h
00030 
00031 #ifdef __GNUC__
00032 #pragma interface
00033 #endif
00034 
00035 #ifdef HAVE_CONFIG_H
00036 #include <scconfig.h>
00037 #endif
00038 
00039 #ifdef HAVE_STL
00040 #include <vector>
00041 #endif
00042 
00043 #include <util/container/array.h>
00044 #include <math/isosurf/triangle.h>
00045 #include <math/isosurf/volume.h>
00046 #include <util/render/render.h>
00047 
00048 namespace sc {
00049 
00050 class TriangulatedSurface: public DescribedClass {
00051   protected:
00052     int _verbose;
00053     int _debug;
00054 
00055     int _completed_surface;
00056 
00057     // sets of objects that make up the surface
00058     AVLSet<Ref<Vertex> > _vertices;
00059     AVLSet<Ref<Edge> > _edges;
00060     AVLSet<Ref<Triangle> > _triangles;
00061 
00062     // map objects to an integer index
00063     AVLMap<Ref<Vertex>,int> _vertex_to_index;
00064     AVLMap<Ref<Edge>,int> _edge_to_index;
00065     AVLMap<Ref<Triangle>,int> _triangle_to_index;
00066 
00067     // map integer indices to an object
00068 #ifdef HAVE_STL
00069     std::vector<Ref<Vertex> > _index_to_vertex;
00070     std::vector<Ref<Edge> > _index_to_edge;
00071     std::vector<Ref<Triangle> > _index_to_triangle;
00072 #else
00073     Array<Ref<Vertex> > _index_to_vertex;
00074     Array<Ref<Edge> > _index_to_edge;
00075     Array<Ref<Triangle> > _index_to_triangle;
00076 #endif
00077 
00078     // mappings between array element numbers
00079     int** _triangle_vertex;
00080     int** _triangle_edge;
00081     int** _edge_vertex;
00082 
00083     // values for each of the vertices
00084     int _have_values;
00085     Arraydouble _values;
00086 
00087     // what to use to integrate over the surface, by default
00088     Ref<TriangleIntegrator> _integrator;
00089     // other integrators, in terms of time & accuracy:
00090     // _fast_integrator <= _integrator <= _accurate_interator
00091     Ref<TriangleIntegrator> _fast_integrator;
00092     Ref<TriangleIntegrator> _accurate_integrator;
00093 
00094     void clear_int_arrays();
00095 
00096     void complete_ref_arrays();
00097     void complete_int_arrays();
00098 
00099     void recompute_index_maps();
00100 
00101     void add_triangle(const Ref<Triangle>&);
00102     void add_vertex(const Ref<Vertex>&);
00103     void add_edge(const Ref<Edge>&);
00104 
00105     // these members must be used to allocate new triangles and edges
00106     // since specializations of TriangulatedSurface might need to
00107     // override these to produce triangles and edges with interpolation
00108     // data.
00109     virtual Triangle* newTriangle(const Ref<Edge>&,
00110                                   const Ref<Edge>&,
00111                                   const Ref<Edge>&,
00112                                   int orientation) const;
00113     virtual Edge* newEdge(const Ref<Vertex>&,const Ref<Vertex>&) const;
00114 
00115     // this map of edges to vertices is used to construct the surface
00116     AVLMap<Ref<Vertex>,AVLSet<Ref<Edge> > > _tmp_edges;
00117   public:
00118     TriangulatedSurface();
00119     TriangulatedSurface(const Ref<KeyVal>&);
00120     virtual ~TriangulatedSurface();
00121 
00122     // control printing
00123     int verbose() const { return _verbose; }
00124     void verbose(int v) { _verbose = v; }
00125 
00126     // set up an integrator
00127     void set_integrator(const Ref<TriangleIntegrator>&);
00128     void set_fast_integrator(const Ref<TriangleIntegrator>&);
00129     void set_accurate_integrator(const Ref<TriangleIntegrator>&);
00130     virtual Ref<TriangleIntegrator> integrator(int itri);
00131     virtual Ref<TriangleIntegrator> fast_integrator(int itri);
00132     virtual Ref<TriangleIntegrator> accurate_integrator(int itri);
00133 
00134     // construct the surface
00135     void add_triangle(const Ref<Vertex>&,
00136                       const Ref<Vertex>&,
00137                       const Ref<Vertex>&);
00138     Ref<Edge> find_edge(const Ref<Vertex>&, const Ref<Vertex>&);
00139     virtual void complete_surface();
00140 
00141     // clean up the surface
00142     virtual void remove_short_edges(double cutoff_length = 1.0e-6,
00143                                     const Ref<Volume> &vol=0, double isoval=0.0);
00144     virtual void remove_slender_triangles(
00145                                     int remove_slender, double height_cutoff,
00146                                     int remove_small, double area_cutoff,
00147                                     const Ref<Volume> &vol=0, double isoval=0.0);
00148     virtual void fix_orientation();
00149     virtual void clear();
00150 
00151     // get information from the object sets
00152     int nvertex() const { return _vertices.length(); };
00153     Ref<Vertex> vertex(int i) const { return _index_to_vertex[i]; };
00154     int vertex_index(const Ref<Vertex> &o) {
00155       AVLMap<Ref<Vertex>,int>::iterator i = _vertex_to_index.find(o);
00156       if (i != _vertex_to_index.end()) return i.data();
00157       return -1;
00158     }
00159     int nedge() const { return _edges.length(); };
00160     Ref<Edge> edge(int i) const { return _index_to_edge[i]; };
00161     int edge_index(const Ref<Edge> &o) {
00162       AVLMap<Ref<Edge>,int>::iterator i = _edge_to_index.find(o);
00163       if (i != _edge_to_index.end()) return i.data();
00164       return -1;
00165     }
00166     int ntriangle() const { return _triangles.length(); };
00167     Ref<Triangle> triangle(int i) const { return _index_to_triangle[i]; }
00168     int triangle_index(const Ref<Triangle> &o) {
00169       AVLMap<Ref<Triangle>,int>::iterator i = _triangle_to_index.find(o);
00170       if (i != _triangle_to_index.end()) return i.data();
00171       return -1;
00172     }
00173 
00174     // information from the index mappings
00175     int triangle_vertex(int i,int j) const { return _triangle_vertex[i][j]; };
00176     int triangle_edge(int i,int j) const { return _triangle_edge[i][j]; };
00177     int edge_vertex(int i,int j) const { return _edge_vertex[i][j]; };
00178 
00179     // associate values with vertices
00180     //void compute_colors(Volume&);
00181     void compute_values(Ref<Volume>&);
00182 
00183     // properties of the surface
00184     virtual double flat_area(); // use flat triangles
00185     virtual double flat_volume(); // use flat triangles
00186     virtual double area();
00187     virtual double volume();
00188 
00189     // output of the surface
00190     virtual void print(std::ostream&o=ExEnv::out0()) const;
00191     virtual void print_vertices_and_triangles(std::ostream&o=ExEnv::out0()) const;
00192     virtual void print_geomview_format(std::ostream&o=ExEnv::out0()) const;
00193     virtual void render(const Ref<Render> &render);
00194 
00195     // print information about the topology
00196     void topology_info(std::ostream&o=ExEnv::out0());
00197     void topology_info(int nvertex, int nedge, int ntri, std::ostream&o=ExEnv::out0());
00198 };
00199 
00200 
00201 class TriangulatedSurfaceIntegrator {
00202   private:
00203     Ref<TriangulatedSurface> _ts;
00204     int _itri;
00205     int _irs;
00206     double _r;
00207     double _s;
00208     double _weight;
00209     double _surface_element;
00210     Ref<Vertex> _current;
00211     SCVector3 _dA;
00212     Ref<TriangleIntegrator> (TriangulatedSurface::*_integrator)(int itri);
00213     Ref<MessageGrp> _grp;
00214   public:
00215     TriangulatedSurfaceIntegrator();
00216     // the surface cannot be changed until this is destroyed
00217     TriangulatedSurfaceIntegrator(const Ref<TriangulatedSurface>&);
00218     ~TriangulatedSurfaceIntegrator();
00219     // Objects initialized by these operators are not automatically
00220     // updated.  This must be done with the update member.
00221     // The _grp is not copied.
00222     void operator = (const TriangulatedSurfaceIntegrator&);
00223     TriangulatedSurfaceIntegrator(const TriangulatedSurfaceIntegrator&i) {
00224         operator = (i);
00225       }
00226     // Return the number of integration points.
00227     int n();
00228     // Assign the surface.  Don't do this while iterating.
00229     void set_surface(const Ref<TriangulatedSurface>&);
00230     // returns the number of the vertex in the current triangle
00231     int vertex_number(int i);
00232     inline double r() const { return _r; }
00233     inline double s() const { return _s; }
00234     inline double w() const { return _weight*_surface_element; }
00235     double surface_element() const { return _surface_element; }
00236     double weight() const { return _weight; }
00237     const SCVector3& dA() const { return _dA; }
00238     Ref<Vertex> current();
00239     // Tests to see if this point is valid, if it is then
00240     // _r, _s, etc are computed and 1 is returned.
00241     int update();
00242     // This can be used to loop through unique pairs of points.
00243     // The argument should be a TriangulatedSurfaceIntegrator for
00244     // the same surface as this.
00245     int operator < (TriangulatedSurfaceIntegrator&i) {
00246         update();
00247         return _itri<i._itri?1:(_itri>i._itri?0:(_irs<i._irs?1:0));
00248       }
00249     // Goes to the next point.  Does not update.
00250     void operator++();
00251     inline void operator++(int) { operator++(); }
00252     // setting TSI = i sets TSI to begin at the triangle i
00253     int operator = (int);
00254     int itri() const { return _itri; }
00255     int irs() const { return _irs; }
00256     // the number of points in the current triangle
00257     int n_in_tri() const { return (_ts.pointer()->*_integrator)(_itri)->n(); }
00258     void distribute(const Ref<MessageGrp> &);
00259     void use_fast_integrator();
00260     void use_accurate_integrator();
00261     void use_default_integrator();
00262 };
00263 
00264 class TriangulatedImplicitSurface: public TriangulatedSurface {
00265   private:
00266     // The surface is defined as an isosurface of the volume vol_.
00267     Ref<Volume> vol_;
00268     double isovalue_;
00269 
00270     int fix_orientation_;
00271     int remove_short_edges_;
00272     double short_edge_factor_;
00273     int remove_slender_triangles_;
00274     double slender_triangle_factor_;
00275     int remove_small_triangles_;
00276     double small_triangle_factor_;
00277     double resolution_;
00278 
00279     int order_;
00280 
00281     int inited_;
00282   public:
00283     TriangulatedImplicitSurface(const Ref<KeyVal>&);
00284     ~TriangulatedImplicitSurface();
00285 
00286     Ref<Volume> volume_object() const { return vol_; }
00287     double isovalue() const { return isovalue_; }
00288 
00289     void init();
00290     int inited() const { return inited_; }
00291 };
00292 
00293 }
00294 
00295 #endif
00296 
00297 // Local Variables:
00298 // mode: c++
00299 // c-file-style: "CLJ"
00300 // End:

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